Eight kinds of activity
Story, du'ā, letter tracing, quiz, real-world deed, journal, memorisation and salah steps — short enough to finish, varied enough to keep coming back.
One short journey a day: a story, a du'ā, a letter to trace, a good deed to do for real. Built by parents who wanted screen time that ends calmly and teaches something that lasts.
Deen Trail turns Islamic learning into a trail your child walks with a companion — a handful of minutes a day, with a clear beginning and a clear end.
Story, du'ā, letter tracing, quiz, real-world deed, journal, memorisation and salah steps — short enough to finish, varied enough to keep coming back.
Levels sit inside Kingdoms on a hand-drawn desert map. Your child always knows what comes next, and it ends — there is nothing to scroll forever.
Every level asks for something real: say Bismillah before a meal, greet someone with Salam, help without being asked. Confirmed together with a grown-up.
Stars are the only score. No leaderboards, no streak guilt, no answer keys to game — a level can always be finished.
Three journeys — Little Explorers (4–6), Steady Adventurers (7–9) and Trailblazers (10+) — with reading, audio and pacing tuned to each.
Story cards, badges and gems collect in a Treasure Book. A collection to revisit, not a shop to spend in.
Safar carries the journey. He listens to the story, cheers a finished level, and grows as your child earns Stars — from an eager calf into a wise caravan leader. Earned accessories go on his saddle, so progress is something you can see rather than a number on a chart.
Deen Trail is designed for the parent who hands over the phone and walks away. The controls are boring on purpose, and the defaults are the safe ones.
Settings, subscription and your child's profile live behind a parent PIN. Nothing can be bought or changed from inside child mode.
Choose how many minutes a day. When the time is up the app stops on a calm screen — not mid-story, and with no "one more" prompt.
There is no advertising, no third-party tracking, no messaging, and no way out to a browser. Nobody can reach your child inside the app.
That is all we ask for. Journal entries your child writes stay on the device, and you can delete the account and its data whenever you like.
Free to start: the first Kingdom of every journey, the Prophet Stories playlist and Safar are included. Premium unlocks the rest of the journeys, seasonal quests and extra companions — always from the grown-ups' side of the PIN.
Home, the journey map, Safar, the story library and the Treasure Book. That is the whole app.
Four to eleven. There are three journeys — Little Explorers (4–6), Steady Adventurers (7–9) and Trailblazers (10+) — and each one sets the reading level, the audio and the length of an activity.
A level is a few short activities, usually five to fifteen minutes. You set a daily limit in the parent settings, and the app stops on a calm screen when it is reached.
No advertising and no third-party ad tracking. Subscriptions exist, but they live behind the parent PIN — a child in the app cannot reach a payment screen.
A first name and an age band. Journal entries stay on the device rather than on our servers, and you can delete your account and its data from the parent settings at any time. See our Privacy Policy.
The first Kingdom of each journey, the Prophet Stories playlist and Safar himself are free. Premium opens the remaining Kingdoms, extra playlists, seasonal quests such as the Ramadan Quest, and additional companions.
Stories stream, so a connection is needed today. A downloadable offline travel mode is on the way.
It is in development. Get in touch and we will let you know the day it lands on Google Play.
Free to download. One story, one du'ā, one good deed — and Safar waiting in the morning.